High-end GPUs based on Nvidia’s latest Turing architecture are already available in gaming laptops, but the entry-level and mid-range chips are still nowhere to be found. However, now a putative benchmark for the GeForce GTX 1650 has made its way into the 3DMark database.
Nvidia’s Turing architecture was launched in the second half of 2018. The series is headlined by the RTX graphics cards, which include dedicated hardware for machine learning and real-time ray tracing. Unfortunately, these high-end features have been removed from cards in the GTX 16xx series (and likely all lesser cards).
The architecture is nevertheless the improved Turing, which should lead to improvements compared to the immediate predecessors. In the case of the GTX 1650, this would be the Pascal-based GTX 1050. As opposed to the GPU TU116 chip used in the GTX 1660 and 1660 Ti, the mobile GTX 1650 likely uses the TU107 GPU, which (allegedly) has 896 shaders/CUDA cores instead of 1408/1536. As such – and based on the current use of the GTX 1050 – it will likely feature in a considerable amount of entry-level gaming laptops.
In the 3DMark entry, found by Twitter user Tum_Apisak, the laptop GTX 1650 has been mated with the also-unreleased, six-core Intel Core i7-9750H. According to the specs, the laptop GPU’s Core clock is slightly lower compared to what the rumors say about the desktop version, at 1,395 MHz vs 1,485 MHz. Unsurprisingly, it is also paired with 4 GB of GDDR5, running at an effective 8,000 MHz clock rate.
No launch date has been announced yet, but both the Core i7-9750H and the GTX 1650 are expected to arrive in the second quarter of 2019.